A Sample reference list of reference papers (still being constructed)
Model Creation
Surface Synthesis from Differential Equations
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M. I. G Bloor and M. J. Wilson.
Local Control of Surfaces Generated as the Solutions to Partial Differential Equations
Computers and Graphics, 18, No. 2. Pages 161-169. 1994.
Volume/Texture Creation
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J. S. DeBonet.
Multiresolution sampling procedure for analysis and
synthesis of texture images
In Proc. of SIGGRAPH 1997. Pages 361-368.
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G. Turk.
Generating Textures on Arbitrary Surfaces Using Reaction-Diffusion
Computer Graphics, Vol. 25 No. 4. (SIGGRAPH 1991), July 1991.
Pages 289-298.
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M. Oliveira, G. Bishop, and D. McAllister.
Relief Texture Mapping.
SIGGRAPH 2000
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T. Cullip and U. Neumann.
Accelerating Volume Reconstruction with 3D Texture Hardware.
University of North Carolina, Technical Reports, TR93-0027, 1993
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E. LaMar, B. Hamann and K.I. Joy
Multiresolution Techniques for Interactive Texture-Based Volume
Visualization
IEEE Visualization 1999. Pages 355-362
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C.Bajaj, I. Ihm and S. Park.
Compression-Based 3D Texture Mapping for Real-Time Rendering.
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C. Bajaj, I. Ihm and S.Park.
3D RGB Compression for Interactive Applications.
Synthesis of Textures on Surfaces
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L. Wei and M. Levoy.
Fast Texture Synthesis using Tree-structured Vector
Quantization
In Proc. of SIGGRAPH 2000. Pages 479-488.
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A. Witkin and M. Kass.
Reaction-diffusion textures
Computer Graphics, Vol. 25. SIGGRAPH 1991. Pages 299-308.
Occlusion Culling Methods
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H. Hey, R. F. Tobler and W. Purgathofer.
Real-Time Occlusion Culling With a Lazy Occlusion Grid
Jan. 2001.
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D. Bartz, M. MeiBner and T. Hüttner.
OpenGL-assisted Occlusion Culling for Large Polygonal Models
Computer and Graphics. Vol. 23. No. 5. 1999.
Dynamic Level of Detail
Surfaces
Volumes
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T. Gerstner
Fast Multiresolution Extraction of Multiple Transparent
Isosurfaces
In D. Ebert, J. Favre, and R. Peikert, editors, Data Visualization '00,
pages 35--44. Springer, 2001.
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M. Weiler, R. Westermann, C. Hansen, K. Zimmerman, T. Ertl.
Level-Of-Detail Volume Rendering via 3D Textures
Collision Detection
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S. Bansal and G. Bhatnagar.
Collision Detection
March 2001.
Particle Systems
Shading/Rendering
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P. Haberli and K. Akeley.
The Accumulation Buffer: Hardware Support for High Quality Rendering
In Proc. SIGGRAPH 1990. Pages 309-318
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W. Heidrich H. Seidel.
Realistic, Hardware-accelerated Shading and Lighting
In Proc. SIGGRAPH 1999. Pages 171-178.
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H. Pfister, J. Hardenberg, J. Knittel, H. Lauer, and L. Seiler.
The VolumePro Real-Time Ray-Casting System
SIGGRAPH 1999.
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P. J. Diefenbach.
Pipeline Rendering: Interaction and Realism Through Hardware-Based
Multi-Pass Rendering
1996.
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T. Udeshi and C. Hansen.
Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid
Approach
Rendering Techniques 1999. Pages 63-76. 10th Eurographics workshop on
rendering.
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M. Krogh, J. Painter and C. Hansen.
Parallel Sphere Rendering
Parallel Computing 23. Pages 961-974. 1997.
Derivative Estimation on Subdivision Surfaces
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C. Bajaj and G. Xu.
Anistropic Fairing of Surfaces and Functions on Surfaces
TICAM Technical Report 2001.
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O. Faugeras and R. Keriven.
Variation Principles, Surface Evolution, PDE's, Level Set Methods and the Stereo Problem.
IEEE Transactions of Image Processing,7,3,p336-344. 1998.
Derivative Estimation for Volumes
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T. Möller, R. Machiraju, K. Mueller and R. Yagel.
Classification and Local Error Estimation of
Interpolation and Derivative Filters for Volume Rendering.
In Symposium on Volume Visualization, pages 71-78. October 1996
Volume Rendering
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C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, and T.
Ertl.
Interactive Volume Rendering on Standard PC Graphics
Hardware Using Multi-Textures and Multi-Stage Rasterization.
In Proc. SIGGRAPH/Eurographics. Graphics Hardware Workshop,
2000.
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K. Engel, M. Kraus, and T. Ertl.
High-Quality Pre-Intergrated Volume Rendering Using
Hardware-Accelereated Pixel Shading.
In Proc. SIGGRAPH/Eurographics. Graphics Hardware Workshop,
2001.
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S. Röttger, M. Kraus, and T. Ertl.
Hardware-Accelerated Volume and Isosurface Rendering Based
On Cell-Projection.
IEEE Visualization 2000.
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R. Westermann and T. Ertl.
Efficiently Using Graphics Hardware in Volume Rendering
Applications.
In Proc. of SIGGRAPH 1998. Pages 169-177.
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S. Marschner and R. J. Lobb
An Evaluation of Reconstruction Filters for Volume
Rendering.
In Proc. of IEEE Visualization '94.
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C. M. Wittenbrink
Survey of Parallel Volume Rendering Algorithms.
In. Proc. of International Conference on Parallel Distributed
Processing Techniques and Applications (PDPTA) July 1998.
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L. Lippert and M. H. Gross
Fast Wavelet Based Volume Rendering by Accumulation of
Transparent Texture Maps.
Computer Graphics forum, Vol. 14, No. 4, 1995.
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M. H. Gross, L. Lippert, R. Dittrich and S. Häring
Two Methods for Wavelet-Based Volume Rendering
Computers and Graphics. Vol 21. No. 2. Pages 237-252. 1997
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R. Sánchez and M. Carvajal.
Wavelet Based Adaptive Interpolation For Volume
Rendering.
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O. Wilson, A. Van Gelder, J. Wilhelms.
Direct Volume Rendering via 3D Textures.
Technical Report UCSC-CRL-94-19. Univ. of Calif. Santa Cruz. 1994
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B. Cabral, N. Cam and J. Foran.
Accelerated Volume Rendering and Tomographic Reconstruction Using Texture
Mapping Hardware.
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Van Gelder and K. Kim.
Direct Volume Rendering with Shading via Three-Dimensional Textures.
In ACM/IEEE Symposium on Volume Visualization. Pages 22-30. Oct. 1996
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M. MeiBner, U. Hoffmann and W. StraBer.
Enabling Classification and Shading for 3D Texture Mapping based Volume
Rendering using OpenGL and Extensions.
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T. Malzebender.
Fourier Visualization.
ACM Transactions on Graphics. Vol 12. No. 3. Pages 233-250. July
1993.
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F. Dachille, K. Kreeger, B. Chen, I. Bitter and Arie Kaufman.
High-Quality Volume Rendering Using Texture Mapping Hardware.
SIGGRAPH 1998. Graphics Hardware Workshop.
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N. Max.
Optical Models for Direct Volume Rendering
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M. MeiBner and D. Bartz.
Transclucent and Opaque Direct Volume Rendering for Virtual Endoscopy Applications
Global Illumination
-
S. E. Chen.
Incremental Radiosity: An Extension of Progressive Radiosity to an
Interactive Image Synthesis System.
Computer Graphics, Vol. 24. No. 4, Aug. 1990.
Monte Carlo Radiosity
-
A. Keller.
Quasi-Monte Carlo Radiosity
Rendering Techniques '96 (Proceedings of the Seventh Eurographics Workshop on
Rendering)
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P. Blasi, B. Le Saëc and C. Schlick.
An Importance Driven Monte-Carlo Solution to the Global Illumination Problem.
Form Factor Radiosity
Distributed/Networked Graphics
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W. Blanke, C. Bajaj, D. Fussell and X. Zhang.
The MetaBuffer: A Scalable Multi-resolution, Multi-Display 3D Graphics
CS Technical Report, Feb 2000.
Physically Based Animation
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P.Witting.
Computational Fluid Dynamics in a Traditional Animation Environment
In Proc. SIGGRAPH 1999. Pages 129-136.
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J. Stam
A Stable Fluids
In Proc. SIGGRAPH 1999. Pages 121-128.
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B. Sohn, S. Park and C. Bajaj.
Compression and Progressive Reconstruction of Time-Varying Volume Data Suitable for Hardware Volume Rendering
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B. Sohn, C. Bajaj and I. Ihm.
Compression and Interactive Visualization of Time-Varying Fields
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L. Kettner, J. Rossignac and H. Snoeyink.
The Safari Interface for Visualizing Time-dependant Volume Data Using Iso-Sufraces and a Control Plane
Graphics Architecture