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Peter Stone and Richard S. Sutton.
Scaling Reinforcement Learning toward RoboCup Soccer. In Proceedings of the Eighteenth International Conference
on Machine Learning, pp. 537–544, Morgan Kaufmann, San Francisco, CA, 2001.
ICML-2001
Extended version(under review for journal
publication) (pdf version). Most of the
content is citable either in this ICML paper or in our follow-up
paper.
Some simulations of keepaway
referenced in the paper.
[PDF]263.7kB [postscript]1.1MB
RoboCup simulated soccer presents many challenges to reinforcement learning methods, including a large state space, hidden and uncertain state, multiple agents, and long and variable delays in the effects of actions. We describe our application of episodic SMDP Sarsa(lambda)with linear tile-coding function approximation and variable lambda to learning higher-level decisions in a keepaway subtask of RoboCup soccer. In keepaway, one team, ``the keepers,'' tries to keep control of the ball for as long as possible despite the efforts of ``the takers.'' The keepers learn individually when to hold the ball and when to pass to a teammate, while the takers learn when to charge the ball-holder and when to cover possible passing lanes. Our agents learned policies that significantly out-performed a range of benchmark policies. We demonstrate the generality of our approach by applying it to a number of task variations including different field sizes and different numbers of players on each team.
@InProceedings(ICML2001, Author="Peter Stone and Richard S. Sutton", Title="Scaling Reinforcement Learning toward {R}obo{C}up Soccer", BookTitle="Proceedings of the Eighteenth International Conference on Machine Learning", publisher = "Morgan Kaufmann, San Francisco, CA", pages = "537--544", year = "2001", abstract={ RoboCup simulated soccer presents many challenges to reinforcement learning methods, including a large state space, hidden and uncertain state, multiple agents, and long and variable delays in the effects of actions. We describe our application of episodic SMDP Sarsa(lambda)with linear tile-coding function approximation and variable lambda to learning higher-level decisions in a keepaway subtask of RoboCup soccer. In keepaway, one team, ``the keepers,'' tries to keep control of the ball for as long as possible despite the efforts of ``the takers.'' The keepers learn individually when to hold the ball and when to pass to a teammate, while the takers learn when to charge the ball-holder and when to cover possible passing lanes. Our agents learned policies that significantly out-performed a range of benchmark policies. We demonstrate the generality of our approach by applying it to a number of task variations including different field sizes and different numbers of players on each team. }, wwwnote={<a href="http://www.ecn.purdue.edu/ICML2001/">ICML-2001</a><br> Some <a href="http://www.cs.utexas.edu/users/AustinVilla/sim/keepaway/">simulations of keepaway</a> referenced in the paper.}, )
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