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Deterministic Implementations for Reproducibility in Deep Reinforcement Learning.
Prabhat Nagarajan, Garrett
Warnell, and Peter Stone.
In 2nd Reproducibility in Machine Learning
Workshop at ICML 2018, July 2018.
While deep reinforcement learning (DRL) has led to numerous successes in recentyears, reproducing these successes can be extremely challenging. Onereproducibility challenge particularly relevant to DRL is nondeterminism in thetraining process, which can substantially affect the results. Motivated by thischallenge, we study the positive impacts of deterministic implementations ineliminating nondeterminism in training. To do so, we consider the particularcase of the deep Q-learning algorithm, for which we produce a deterministicimplementation by identifying and controlling all sources of nondeterminism inthe training process. One by one, we then allow individual sources ofnondeterminism to affect our otherwise deterministic implementation, andmeasure the impact of each source on the variance in performance. We find thatindividual sources of nondeterminism can substantially impact the performanceof agent, illustrating the benefits of deterministic implementations. Inaddition, we also discuss the important role of deterministic implementationsin achieving exact replicability of results.
@InProceedings{RML18-nagarajan, author = {Prabhat Nagarajan and Garrett Warnell and Peter Stone}, title = {Deterministic Implementations for Reproducibility in Deep Reinforcement Learning}, booktitle = {2nd Reproducibility in Machine Learning Workshop at ICML 2018}, location = {Stockholm, Sweden}, month = {July}, year = {2018}, abstract = { While deep reinforcement learning (DRL) has led to numerous successes in recent years, reproducing these successes can be extremely challenging. One reproducibility challenge particularly relevant to DRL is nondeterminism in the training process, which can substantially affect the results. Motivated by this challenge, we study the positive impacts of deterministic implementations in eliminating nondeterminism in training. To do so, we consider the particular case of the deep Q-learning algorithm, for which we produce a deterministic implementation by identifying and controlling all sources of nondeterminism in the training process. One by one, we then allow individual sources of nondeterminism to affect our otherwise deterministic implementation, and measure the impact of each source on the variance in performance. We find that individual sources of nondeterminism can substantially impact the performance of agent, illustrating the benefits of deterministic implementations. In addition, we also discuss the important role of deterministic implementations in achieving exact replicability of results. }, }
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