Final project design
- Isosurface extraction, classification, multiresolution data creation.
- Creation of human body structure with rigid bones, non rigid parts, with
enclosing skin.
- Animation script definition, input, parsing.
- Kinematics calculations, including inverse matrix calculations using
quaternions.
- Deformations calculations with fat surfaces.
- Rendering through SGI Onyx2 with real time animation.
- Definition, compression of fly throughs.