Study materials for second exam
Remember this is open book, notes, etc. - understand, don't memorize!
- Projection:
- Perspective vs. Orthographic
- View volume (frustum or box)
- FOV, focal point, focal length
- 3D transformations:
- Single affine transform as part of state
- Viewing vs Modeling transformations
- Camera, World and Object coordinates
- Texture, bump, displacement mapping:
- Proceedural vs mapped textures
- Texture coordinates
- Proceedural displacements and displacement maps
- 3D Bezier patches:
- How many control points for a cubic?
- Lighting:
- Point, distant and ambient lights
- Placement of lights
- Specular reflection
- Diffuse reflection
- Ambient reflection
- Local vs Global Illumination
- How a ray tracer works:
- Tracing rays from the camera
- Shadows
- Mirrored surfaces
- Shaders:
- Know how to use specular, diffuse and ambient parameters to make
metal, plastic, matte objects.
Don Fussell