Mobile Device Based
Tracking: Technology & Applications
NSF
Project CNS #1718585
Synopsis
Accurate tracking is
essential to many applications, including controlling video gaming, Virtual
Reality (VR), Augmented Reality (AR), and Smart Appliances. Motivated by these
applications, this project aims to develop accurate, fast, and robust motion
tracking algorithms and apply it to enable new applications, such as imaging,
follow-me drones, and user interfaces.
We develop novel audio based tracking. Audio based tracking is
attractive due to its slow propagation speed, which makes it possible to
achieve high accuracy. Moreover, it can be easily generated and received by the
speakers and microphones, which are already available. In addition, it
penetrates through obstacles and works without line-of-sight and under
different lighting conditions. Our technology not only allows us to track a
mobile device in real time, but also uses reflected signals to track movement
without any device.
The
goal of the proposed research includes:
- Design algorithms and systems to track motion
- Develop applications that can leverage the motion
- Incorporate the research outcome in curriculum and
outreach.
Personnel
· Wenguang Mao
· Swadhin Pradhan
· Wei
Sun
· Mei
Wang
Publication
Outreach
- Talk at IoT Seminar at MIT Fall 2020
- Talk
at Texas A&M, 2019
- Talk
at UW, 2018
- Talk
at SIGMOBILE China, 2017
- Talk
at Women Doing Math, 2017
- Talks at various companies and other venues, including Bose, Cisco,
Microsoft, Samsung, CES, SXSW.