#include "c_breeze.h"
#include "ast.h"
#include "clone_changer.h"
#include "looppeel.h"
// Peel each loop we encounter. This may not be a good criterion for loop
// peeling, but it demonstrates the code. Subclass off of LoopPeelingChanger
// to implement your own loop peeling policy. (Note: this depends on the
// LoopPeelingChanger only visiting the parse tree in postorder; preorder
// would cause it to peel loops that had just been peeled, ad infinitum.)
Node * LoopPeelingChanger::at_loop (loopNode *p, Order) {
return peel_loop (p);
}