The universe of ACL2 objects includes objects of many different types. For
example, t
is a ``symbol'' and 3 is an ``integer.'' Roughly speaking the
objects of ACL2 can be partitioned into the following types:
Numbers3, -22/7, #c(3 5/2)
Characters#\A, #\a, #\Space
Strings"This is a string."
Symbols'abc, 'smith::abc
Conses (or Ordered Pairs)'((a . 1) (b . 2))
When proving theorems it is important to know the types of object returned by
a term. ACL2 uses a complicated heuristic algorithm, called type-set
, to determine what types of objects a term may produce. The user can
more or less program the type-set
algorithm by proving
type-prescription
rules.
ACL2 is an ``untyped'' logic in the sense that the syntax is not typed: It is
legal to apply a function symbol of n arguments to any n terms, regardless of
the types of the argument terms. Thus, it is permitted to write such odd
expressions as (+ t 3)
which sums the symbol t
and the integer 3.
Common Lisp does not prohibit such expressions. We like untyped languages
because they are simple to describe, though proving theorems about them can
be awkward because, unless one is careful in the way one defines or states
things, unusual cases (like (+ t 3)
) can arise.
To make theorem proving easier in ACL2, the axioms actually define a
value for such terms. The value of (+ t 3)
is 3; under the ACL2
axioms, non-numeric arguments to +
are treated as though they
were 0.
You might immediately wonder about our claim that ACL2 is Common Lisp, since
(+ t 3)
is ``an error'' (and will sometimes even ``signal an error'') in
Common Lisp. It is to handle this problem that ACL2 has guards. We will
discuss guards later in the Walking Tour. However, many new users simply
ignore the issue of guards entirely and that is what we recommend for now.
You should now return to the Walking Tour.