(defun intersection (x y) (mergeint (llmergesort x) (llmergesort y)) ) (defun mergeint (x y) (if (or (null x) (null y)) nil (if (= (first x) (first y)) (cons (first x) (mergeint (rest x) (rest y))) (if (< (first x) (first y)) (mergeint (rest x) y) (mergeint x (rest y)) ) ) ) )
public static Cons intersectionm (Cons x, Cons y) { return mergeint(llmergesort(x), llmergesort(y));} public static Cons mergeint (Cons x, Cons y) { if ( x == null || y == null ) return null; else if ( first(x).equals(first(y)) ) return cons(first(x), mergeint(rest(x),rest(y))); else if ( ((Comparable) first(x)) .compareTo(first(y)) < 0) return mergeint(rest(x), y); else return mergeint(x, rest(y));}
What is O()? Stack depth? Conses?
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