[Distancer]: Switching to maze distances Traceback (most recent call last): File "/var/condor/execute/dir_31007/contest_OpsXYy/game.py", line 621, in run action = timed_func( observation ) File "/var/condor/execute/dir_31007/contest_OpsXYy/util.py", line 483, in __call__ result = self.function(*args) File "/var/condor/execute/dir_31007/contest_OpsXYy/captureAgents.py", line 131, in getAction return self.chooseAction(gameState) File "/var/condor/execute/dir_31007/contest_OpsXYy/teams/NikolaAndTheNomNoms/nikolaAndTheNomNoms.py", line 53, in chooseAction values = [self.evaluate(gameState, a) for a in actions] File "/var/condor/execute/dir_31007/contest_OpsXYy/teams/NikolaAndTheNomNoms/nikolaAndTheNomNoms.py", line 166, in evaluate features = self.getFeatures(gameState, action) File "/var/condor/execute/dir_31007/contest_OpsXYy/teams/NikolaAndTheNomNoms/nikolaAndTheNomNoms.py", line 290, in getFeatures if isScared and min(dists) < 3: ValueError: min() arg is an empty sequence Red agent crashed