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Half Field Offense: An Environment for Multiagent Learning and Ad Hoc Teamwork.
Matthew
Hausknecht, Prannoy Mupparaju, Sandeep Subramanian, Shivaram Kalyanakrishnan,
and Peter Stone.
In AAMAS Adaptive Learning Agents (ALA) Workshop,
May 2016.
The RoboCup 2D simulation domain has served as a platform for researchin AI, machine learning, and multiagent systems for more than twodecades. However, for the researcher looking to quickly prototype andevaluate different algorithms, the full RoboCup task presents acumbersome prospect, as it can take several weeks to set up thedesired testing environment. The complexity owes in part to thecoordination of several agents, each with a multi-layered controlhierarchy, and which must balance offensive and defensive goals. Thispaper introduces a new open source benchmark, based on the Half FieldOffense (HFO) subtask of soccer, as an easy-to-use platform forexperimentation. While retaining the inherent challenges of soccer,the HFO environment constrains the agent's attention todecision-making, providing standardized interfaces for interactingwith the environment and with other agents, and standardized tools forevaluating performance. The resulting testbed makes it convenient totest algorithms for single and multiagent learning, ad hoc teamwork,and imitation learning. Along with a detailed description of the HFOenvironment, we present benchmark results for reinforcement learningagents on a diverse set of HFO tasks. We also highlight several otherchallenges that the HFO environment opens up for future research.
@InProceedings{ALA16-hausknecht, author = {Matthew Hausknecht and Prannoy Mupparaju and Sandeep Subramanian and Shivaram Kalyanakrishnan and Peter Stone}, title = {Half Field Offense: An Environment for Multiagent Learning and Ad Hoc Teamwork}, booktitle = {AAMAS Adaptive Learning Agents (ALA) Workshop}, location = {Singapore}, month = {May}, year = {2016}, abstract = { The RoboCup 2D simulation domain has served as a platform for research in AI, machine learning, and multiagent systems for more than two decades. However, for the researcher looking to quickly prototype and evaluate different algorithms, the full RoboCup task presents a cumbersome prospect, as it can take several weeks to set up the desired testing environment. The complexity owes in part to the coordination of several agents, each with a multi-layered control hierarchy, and which must balance offensive and defensive goals. This paper introduces a new open source benchmark, based on the Half Field Offense (HFO) subtask of soccer, as an easy-to-use platform for experimentation. While retaining the inherent challenges of soccer, the HFO environment constrains the agent's attention to decision-making, providing standardized interfaces for interacting with the environment and with other agents, and standardized tools for evaluating performance. The resulting testbed makes it convenient to test algorithms for single and multiagent learning, ad hoc teamwork, and imitation learning. Along with a detailed description of the HFO environment, we present benchmark results for reinforcement learning agents on a diverse set of HFO tasks. We also highlight several other challenges that the HFO environment opens up for future research. }, }
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