• Classified by Topic • Classified by Publication Type • Sorted by Date • Sorted by First Author Last Name • Classified by Funding Source •
Half Field Offense in RoboCup Soccer: A Multiagent Reinforcement Learning Case Study.
Shivaram
Kalyanakrishnan, Yaxin Liu, and Peter
Stone.
In Gerhard Lakemeyer, Elizabeth Sklar, Domenico Sorenti, and
Tomoichi Takahashi, editors, RoboCup-2006: Robot Soccer World Cup X, Lecture Notes in Artificial Intelligence, pp.
72–85, Springer Verlag, Berlin, 2007.
BEST STUDENT PAPER AWARD WINNER at RoboCup International Symposium.
Some simulations referenced in the paper.
[PDF]992.2kB [postscript]1.6MB
We present half field offense, a novel subtask of RoboCup simulated soccer, and pose it as a problem for reinforcement learning. In this task, an offense team attempts to outplay a defense team in order to shoot goals. Half field offense extends keepaway\citeStone+SK:2005, a simpler subtask of RoboCup soccer in which one team must try to keep possession of the ball within a small rectangular region, and away from the opposing team. Both keepaway and half field offense have to cope with the usual problems of RoboCup soccer, such as a continuous state space, noisy actions, and multiple agents, but the latter is a significantly harder multiagent reinforcement learning problem because of sparse rewards, a larger state space, a richer action set, and the sheer complexity of the policy to be learned. We demonstrate that the algorithm that has been successful for keepaway is inadequate to scale to the more complex half field offense task, and present a new algorithm to address the aforementioned problems in multiagent reinforcement learning. The main feature of our algorithm is the use of inter-agent communication, which allows for more frequent and reliable learning updates. We show empirical results verifying that our algorithm registers significantly higher performance and faster learning than the earlier approach. We also assess the contribution of inter-agent communication by considering several variations of the basic learning method. This work is a step further in the ongoing challenge to learn complete team behavior for the RoboCup simulated soccer task.
@incollection(LNAI2006-shivaram, author="Shivaram Kalyanakrishnan and Yaxin Liu and Peter Stone", title="Half Field Offense in {R}obo{C}up Soccer: A Multiagent Reinforcement Learning Case Study", booktitle= "{R}obo{C}up-2006: {R}obot {S}occer {W}orld {C}up {X}", Editor="Gerhard Lakemeyer and Elizabeth Sklar and Domenico Sorenti and Tomoichi Takahashi", Publisher="Springer Verlag",address="Berlin",year="2007", issn="0302-9743", isbn="978-3-540-74023-0", series="Lecture Notes in Artificial Intelligence", volume="4434", pages="72--85", abstract={ We present half field offense, a novel subtask of RoboCup simulated soccer, and pose it as a problem for reinforcement learning. In this task, an offense team attempts to outplay a defense team in order to shoot goals. Half field offense extends keepaway\cite{Stone+SK:2005}, a simpler subtask of RoboCup soccer in which one team must try to keep possession of the ball within a small rectangular region, and away from the opposing team. Both keepaway and half field offense have to cope with the usual problems of RoboCup soccer, such as a continuous state space, noisy actions, and multiple agents, but the latter is a significantly harder multiagent reinforcement learning problem because of sparse rewards, a larger state space, a richer action set, and the sheer complexity of the policy to be learned. We demonstrate that the algorithm that has been successful for keepaway is inadequate to scale to the more complex half field offense task, and present a new algorithm to address the aforementioned problems in multiagent reinforcement learning. The main feature of our algorithm is the use of inter-agent communication, which allows for more frequent and reliable learning updates. We show empirical results verifying that our algorithm registers significantly higher performance and faster learning than the earlier approach. We also assess the contribution of inter-agent communication by considering several variations of the basic learning method. This work is a step further in the ongoing challenge to learn complete team behavior for the RoboCup simulated soccer task. }, wwwnote={<b>BEST STUDENT PAPER AWARD WINNER</b> at RoboCup International Symposium.<br> Some <a href="http://www.cs.utexas.edu/~AustinVilla/sim/halffieldoffense/">simulations</a> referenced in the paper.}, )
Generated by bib2html.pl (written by Patrick Riley ) on Tue Nov 19, 2024 10:24:40