A B C D E F G H I L M N O P Q R S T U W Y

G

GameSettings - Class in <Unnamed>
Stores the game parameters sent at the beginning of a game.
GameSettings() - Constructor for class GameSettings
 
generateNextID() - Method in class AgentInfo
 
getDailySummary() - Method in class AgentInfo
Generates a summary of the day's events.
getDailySummary(int) - Method in class ComponentInfo
Generates a compact table summarizing today's component information.
getDailySummary(int) - Method in class ComputerInfo
Generates a compact table summarizing today's computer information.
getDecimal(double, int) - Method in class ComputerInfo
 
getExpectedDeliveries() - Method in class SupplierModel
Returns an array indicating the expected future deliveries from the supplier.
getIndex(int) - Method in class ComponentInfo
Returns the index for the productID
getIndex(int) - Method in class ComputerInfo
Returns the index for the productID
getManager(String) - Method in class TACAgent
Return a manager object based on the class name.
getName() - Method in class SupplierModel
Returns the supplier's name.
getNextID() - Method in class AgentInfo
Generates a unique ID for an RFQ, offer, or order.
getNextLine(BufferedReader) - Method in class TACAgent
 
getProductID() - Method in class SupplierModel
Returns the product ID
getProductionDays() - Method in class SimpleDemandManager
Determines how many days of production should be planned for.
getSpareOffers() - Method in class SupplierModel
Returns the amount by which offers could be increased without the reputation dropping below 1.
getTomorrowsInventoryCopy() - Method in class ComponentInfo
Returns a copy of tomorrow's available inventory (including components delivered today).
getTomorrowsInventoryCopy() - Method in class ComputerInfo
Returns a copy of tomorrow's available computers (including computers being produced on the current day)

A B C D E F G H I L M N O P Q R S T U W Y