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java.lang.Object | +--javax.vecmath.Tuple3f | +--javax.vecmath.Vector3f
A 3-element vector that is represented by single-precision floating point x,y,z coordinates. If this value represents a normal, then it should be normalized.
Field Summary |
Fields inherited from class javax.vecmath.Tuple3f |
x, y, z |
Constructor Summary | |
Vector3f()
Constructs and initializes a Vector3f to (0,0,0). |
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Vector3f(float[] v)
Constructs and initializes a Vector3f from the array of length 3. |
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Vector3f(float x,
float y,
float z)
Constructs and initializes a Vector3f from the specified xyz coordinates. |
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Vector3f(Tuple3d t1)
Constructs and initializes a Vector3f from the specified Tuple3d. |
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Vector3f(Tuple3f t1)
Constructs and initializes a Vector3f from the specified Tuple3f. |
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Vector3f(Vector3d v1)
Constructs and initializes a Vector3f from the specified Vector3d. |
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Vector3f(Vector3f v1)
Constructs and initializes a Vector3f from the specified Vector3f. |
Method Summary | |
float |
angle(Vector3f v1)
Returns the angle in radians between this vector and the vector parameter; the return value is constrained to the range [0,PI]. |
void |
cross(Vector3f v1,
Vector3f v2)
Sets this vector to be the vector cross product of vectors v1 and v2. |
float |
dot(Vector3f v1)
Computes the dot product of this vector and vector v1. |
float |
length()
Returns the length of this vector. |
float |
lengthSquared()
Returns the squared length of this vector. |
void |
normalize()
Normalizes this vector in place. |
void |
normalize(Vector3f v1)
Sets the value of this vector to the normalization of vector v1. |
Methods inherited from class javax.vecmath.Tuple3f |
absolute, absolute, add, add, clamp, clamp, clampMax, clampMax, clampMin, clampMin, clone, epsilonEquals, equals, equals, get, get, hashCode, interpolate, interpolate, negate, negate, scale, scale, scaleAdd, scaleAdd, set, set, set, set, sub, sub, toString |
Methods inherited from class java.lang.Object |
finalize, getClass, notify, notifyAll, wait, wait, wait |
Constructor Detail |
public Vector3f(float x, float y, float z)
x
- the x coordinatey
- the y coordinatez
- the z coordinatepublic Vector3f(float[] v)
v
- the array of length 3 containing xyz in orderpublic Vector3f(Vector3f v1)
v1
- the Vector3f containing the initialization x y z datapublic Vector3f(Vector3d v1)
v1
- the Vector3d containing the initialization x y z datapublic Vector3f(Tuple3f t1)
t1
- the Tuple3f containing the initialization x y z datapublic Vector3f(Tuple3d t1)
t1
- the Tuple3d containing the initialization x y z datapublic Vector3f()
Method Detail |
public final float lengthSquared()
public final float length()
public final void cross(Vector3f v1, Vector3f v2)
v1
- the first vectorv2
- the second vectorpublic final float dot(Vector3f v1)
v1
- the other vector
public final void normalize(Vector3f v1)
v1
- the un-normalized vectorpublic final void normalize()
public final float angle(Vector3f v1)
v1
- the other vector
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