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In the robotic soccer field, there are often obstacles between the
robot and its goal location. Our robots try to avoid collisions by
planning a path around the obstacles. Due to the highly dynamic
nature of this domain, our obstacle avoidance algorithm uses
closed-loop control by which the robots continually replan their goal
positions around obstacles. In the event that an obstacle blocks the
direct path to the goal location, the robot aims to one side of the
obstacle until it is in a position such that it can move directly to
its original goal. Rather than planning the entire path to the goal
location at once, the robot just looks ahead to the first obstacle in
its way under the assumption that other robots are continually moving
around. Using the reactive control described above, the robot
continually reevaluates its target position. For an illustration, see
Figure 5.
Figure 5: Obstacle avoidance through dynamic generation of intermediate
targets.
The robot starts by trying to go straight towards its final target
along line a. When it comes across an obstacle within a certain
distance of itself and of line a, it aims at an intermediate target to
the side, and slightly beyond the obstacle. The robot goes around the
obstacle the short way, unless it is at the edge of the field. Using
reactive control, the robot continually recomputes line a until the
obstacle is no longer in its path. As it comes across further
obstacles, it aims at additional intermediate targets until it obtains
an unobstructed path to the final target.
Even with obstacle avoidance in place, the robots can occasionally get
stuck against other robots or against the wall. Particularly if
opponent robots do not use obstacle avoidance, collisions are
inevitable. When unable to move, our robots identify the source of
the problem as the closest obstacle and ``unstick'' themselves by
moving away. Once free, normal control resumes.
Next: Multiagent Behaviors
Up: Single-agent Behaviors
Previous: Ball handling
Peter Stone
Sun Dec 7 06:55:46 EST 1997