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java.lang.Object | +--javax.media.j3d.SceneGraphObject | +--javax.media.j3d.Node | +--javax.media.j3d.Leaf | +--javax.media.j3d.Sound | +--javax.media.j3d.BackgroundSound
A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction. It has the same attributes as a Sound node. This type of sound is simply added to the sound mix without modification and is useful for playing a mono or stereo music track, or an ambient sound effect. Unlike a Background (visual) node, more than one BackgroundSound node can be simultaneously enabled and active.
Field Summary |
Fields inherited from class javax.media.j3d.Node |
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING |
Constructor Summary | |
BackgroundSound()
Constructs a new BackgroundSound node using the default parameters for Sound nodes. |
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BackgroundSound(MediaContainer soundData,
float initialGain)
Constructs a BackgroundSound node object using only the provided parameter values for sound data and sample gain. |
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BackgroundSound(MediaContainer soundData,
float initialGain,
int loopCount,
boolean release,
boolean continuous,
boolean enable,
Bounds region,
float priority)
Constructs a BackgroundSound object accepting all the parameters associated with a Sound node. |
Method Summary | |
Node |
cloneNode(boolean forceDuplicate)
Creates a new instance of the node. |
void |
duplicateNode(Node originalNode,
boolean forceDuplicate)
Copies all node information from originalNode into
the current node. |
Methods inherited from class javax.media.j3d.Node |
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, getBounds, getBoundsAutoCompute, getCollidable, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable |
Methods inherited from class javax.media.j3d.SceneGraphObject |
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setUserData |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public BackgroundSound()
public BackgroundSound(MediaContainer soundData, float initialGain)
soundData
- sound data associated with this sound source nodeinitialGain
- amplitude scale factor applied to sound sourcepublic BackgroundSound(MediaContainer soundData, float initialGain, int loopCount, boolean release, boolean continuous, boolean enable, Bounds region, float priority)
soundData
- sound data associated with this sound source nodeinitialGain
- amplitude scale factor applied to sound sourceloopCount
- number of times loop is loopedrelease
- flag denoting playing sound data to endcontinuous
- denotes that sound silently plays when disabledenable
- sound switched on/offregion
- scheduling boundspriority
- playback ranking valueMethod Detail |
public Node cloneNode(boolean forceDuplicate)
cloneTree
to duplicate the current node.
cloneNode
in class Node
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(javax.media.j3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
public void duplicateNode(Node originalNode, boolean forceDuplicate)
originalNode
into
the current node. This method is called from the
cloneNode
method which is, in turn, called by the
cloneTree
method.
For any NodeComponent
objects
contained by the object being duplicated, each NodeComponent
object's duplicateOnCloneTree
value is used to determine
whether the NodeComponent
should be duplicated in the new node
or if just a reference to the current node should be placed in the
new node. This flag can be overridden by setting the
forceDuplicate
parameter in the cloneTree
method to true
.
NOTE: Applications should not call this method directly.
It should only be called by the cloneNode method.
duplicateNode
in class Node
originalNode
- the original node to duplicate.forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.
java.lang.ClassCastException
- if originalNode is not an instance of
Sound
Node.cloneTree()
,
Node.cloneNode(boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
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