Skip to main content

Amy Pavel

UT computer science lab announces way to make short-form content more accessible

Amy Pavel standing outside on UT Austin campus in a black button down shirt smiling at the camera.

08/09/2024 - The UT computer science lab, with faculty member Amy Pavel and recent graduate Tess Van Daele at the forefront, has developed an AI system called ShortScribe to enhance accessibility for visually impaired users of short-form videos on platforms like TikTok and Instagram Reels. Pavel, an assistant computer science professor and co-author of the research paper, explained that the system utilizes AI technologies such as Optical Character Recognition, Automatic Speech Transmission, and GPT-4 to segment videos, transcribe speech, and create detailed audio descriptions.

Transforming Video Accessibility Through Artificial Intelligence

Smart phone positioned on a phone tripod in a netural-tone, naturally lit room with a large window in the background.

06/27/2024 - Digital media is one of the best ways to engage with new communities, where each click takes you to new, engaging platforms like TikTok, Instagram Reels, and YouTube Shorts. This content is enhanced when you consider the intricacies of webcam visuals and overlays making it a really immersive experience.  Now, imagine this experience if you’re unable to see the video. For people with visual impairments, accessing this content comes with many challenges. These platforms currently lack effective solutions to bridge the accessibility gap for the blind and low vision (BLV) community.

How the Intersection of Accessibility and Computer Science Leads to Inclusive Tech

Three people on an orange background. One man using a cain, a woman, and a person in a wheelchair.

05/09/2022 - This semester UT Computer Science welcomed Amy Pavel as a new assistant professor. Pavel's work sits at the intersection of accessibility and computer science. Her research at UT Austin expands on these themes by exploring how people with disabilities as well as those with different situations and preferences interact with emerging forms of media such as virtual reality and augmented reality.