javax.media.j3d
Class DirectionalLight

java.lang.Object
  |
  +--javax.media.j3d.SceneGraphObject
        |
        +--javax.media.j3d.Node
              |
              +--javax.media.j3d.Leaf
                    |
                    +--javax.media.j3d.Light
                          |
                          +--javax.media.j3d.DirectionalLight

public class DirectionalLight
extends Light

A DirectionalLight node defines an oriented light with an origin at infinity. It has the same attributes as a Light node, with the addition of a directional vector to specify the direction in which the light shines. A directional light has parallel light rays that travel in one direction along the specified vector. Directional light contributes to diffuse and specular reflections, which in turn depend on the orientation of an object's surface but not its position. A directional light does not contribute to ambient reflections.


Field Summary
static int ALLOW_DIRECTION_READ
          Specifies that the Node allows access to its object's direction information.
static int ALLOW_DIRECTION_WRITE
          Specifies that the Node allows writing to its object's direction information.
 
Fields inherited from class javax.media.j3d.Light
ALLOW_COLOR_READ, ALLOW_COLOR_WRITE, ALLOW_INFLUENCING_BOUNDS_READ, ALLOW_INFLUENCING_BOUNDS_WRITE, ALLOW_SCOPE_READ, ALLOW_SCOPE_WRITE, ALLOW_STATE_READ, ALLOW_STATE_WRITE
 
Fields inherited from class javax.media.j3d.Node
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
 
Constructor Summary
DirectionalLight()
          Constructs a DirectionalLight node with default parameters.
DirectionalLight(boolean lightOn, Color3f color, Vector3f direction)
          Constructs and initializes a directional light.
DirectionalLight(Color3f color, Vector3f direction)
          Constructs and initializes a directional light.
 
Method Summary
 Node cloneNode(boolean forceDuplicate)
          Used to create a new instance of the node.
 void getDirection(Vector3f direction)
          Gets this Light's current direction and places it in the parameter specified.
 void setDirection(float x, float y, float z)
          Set light direction.
 void setDirection(Vector3f direction)
          Set light direction.
 
Methods inherited from class javax.media.j3d.Light
addScope, getAllScopes, getColor, getEnable, getInfluencingBoundingLeaf, getInfluencingBounds, getScope, indexOfScope, insertScope, numScopes, removeAllScopes, removeScope, removeScope, setColor, setEnable, setInfluencingBoundingLeaf, setInfluencingBounds, setScope, updateNodeReferences
 
Methods inherited from class javax.media.j3d.Node
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
 
Methods inherited from class javax.media.j3d.SceneGraphObject
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setUserData
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

ALLOW_DIRECTION_READ

public static final int ALLOW_DIRECTION_READ
Specifies that the Node allows access to its object's direction information.

See Also:
Constant Field Values

ALLOW_DIRECTION_WRITE

public static final int ALLOW_DIRECTION_WRITE
Specifies that the Node allows writing to its object's direction information.

See Also:
Constant Field Values
Constructor Detail

DirectionalLight

public DirectionalLight()
Constructs a DirectionalLight node with default parameters. The default values are as follows:


DirectionalLight

public DirectionalLight(Color3f color,
                        Vector3f direction)
Constructs and initializes a directional light.

Parameters:
color - the color of the light source
direction - the direction vector pointing from the light to the object

DirectionalLight

public DirectionalLight(boolean lightOn,
                        Color3f color,
                        Vector3f direction)
Constructs and initializes a directional light.

Parameters:
lightOn - flag indicating whether this light is on or off
color - the color of the light source
direction - the direction vector pointing from the light to the object
Method Detail

setDirection

public void setDirection(Vector3f direction)
Set light direction.

Parameters:
direction - the new direction
Throws:
CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph

setDirection

public void setDirection(float x,
                         float y,
                         float z)
Set light direction.

Parameters:
x - the new X direction
y - the new Y direction
z - the new Z direction
Throws:
CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph

getDirection

public void getDirection(Vector3f direction)
Gets this Light's current direction and places it in the parameter specified.

Parameters:
direction - the vector that will receive this node's direction
Throws:
CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph

cloneNode

public Node cloneNode(boolean forceDuplicate)
Used to create a new instance of the node. This routine is called by cloneTree to duplicate the current node.

Overrides:
cloneNode in class Node
Parameters:
forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
See Also:
Node.cloneTree(), Node.cloneNode(boolean), Node.duplicateNode(javax.media.j3d.Node, boolean), NodeComponent.setDuplicateOnCloneTree(boolean)