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java.lang.Object | +--javax.media.j3d.SceneGraphObject | +--javax.media.j3d.Node | +--javax.media.j3d.Leaf | +--javax.media.j3d.Light
The Light leaf node is an abstract class that defines a set of parameters common to all types of light. These parameters include the light color, an enable flag, and a region of influence in which this Light node is active. A Light node also contains a list of Group nodes that specifies the hierarchical scope of this Light. If the scope list is empty, the Light node has universe scope: all nodes within the region of influence are affected by this Light node. If the scope list is non-empty, only those Leaf nodes under the Group nodes in the scope list are affected by this Light node (subject to the influencing bounds).
The light in a scene may come from several light sources that can be individually defined. Some of the light in a scene may come from a specific direction, known as a directional light, from a specific position, known as a point light, or from no particular direction or source as with ambient light.
Java 3D supports an arbitrary number of lights. However, the number of lights that can be active within the region of influence is implementation-dependent and cannot be defined here.
Light Color
The Java 3D lighting model approximates the way light works in the real world. Light is defined in terms of the red, green, and blue components that combine to create the light color. The three color components represent the amount of light emitted by the source.
Each of the three colors is represented by a floating point value that ranges from 0.0 to 1.0. A combination of the three colors such as (1.0, 1.0, 1.0), representing the red, green, and blue color values respectively, creates a white light with maximum brightness. A combination such as (0.0, 0.0, 0.0) creates no light (black). Values between the minimum and maximum values of the range produce corresponding brightness and colors. For example, a combination of (0.5, 0.5, 0.5) produces a 50% grey light. A combination of (1.0, 1.0, 0.0), red and green but no blue, produces a yellow light.
If a scene has multiple lights and all lights illuminate an object, the effect of the light on the object is the sum of the lights. For example, in a scene with two lights, if the first light emits (R1, G1, B1) and the second light emits (R2, G2, B2), the components are added together giving (R1+R2, G1+G2, B1+B2). If the sums of any of the color values is greater than 1.0, brighter than the maximum brightness permitted, the color value is clamped to 1.0.
Material Colors
In the Java 3D lighting model, the light sources have an effect on the scene only when there are object surfaces to absorb or reflect the light. Java 3D approximates an object's color by calculating the percentage of red, green, and blue light the object reflects. An object with a surface color of pure green absorbs all of the red and blue light that strikes it and reflects all of the green light. Viewing the object in a white light, the green color is reflected and you see a green object. However, if the green object is viewed in a red light, all of the red light is absorbed and the object appears black.
The surface of each object in the scene has certain material properties that define how light affects its appearance. The object might reflect light in various ways, depending on the object's surface type. The object might even emit its own light. The Java 3D lighting model specifies these material properties as five independent components: emitted color, ambient color, diffuse color, specular color, and shininess. All of these properties are computed independently, then added together to define how the surface of the object appears under light (an exception is Ambient light, which does not contribute to specular reflection). The material properties are defined in the Material class.
Influencing Bounds
Since a scene may be quite large, as large as the universe for example, it is often reasonable to limit the influence of lighting to a region that is within viewing range. There is no reason to waste all that computing power on illuminating objects that are too far away to be viewed. In Java 3D, the influencing bounds is defined by a Bounds object or a BoundingLeaf object. It should be noted that a BoundingLeaf object overrides a Bounds object, should both objects be set.
A Bounds object represents a convex, closed volume. Bounds defines three different types of containing volumes: an axis-aligned-box volume, a spherical volume, and a bounding polytope. A BoundingLeaf object also specifies a region of influence, but allows an application to specify a bounding region in one coordinate system (the local coordinate system of the BoundingLeaf node) other than the local coordinate system of the node that references the bounds (the Light).
Limiting the Scope
In addition to limiting the lighting calculations to a given region of a scene, lighting can also be limited to groups of nodes, defined by a Group object. This is known as "scoping." All nodes attached to a Group node define a list of scopes. Methods in the Light class permit the setting, addition, insertion, removal, and enumeration of nodes in the list of scopes.
Two-sided Lighting of Polygons
Java 3D performs lighting calculations for all polygons, whether they are front-facing or back-facing. Since most polygon objects are constructed with the front face in mind, the back-facing portion may not be correctly illuminated. For example, a sphere with part of the face cut away so you can see its inside. You might want to have the inside surface lit as well as the outside surface and you mught also want to define a different Material description to reduce shininess, specular color, etc.
For more information, see the "Face culling" and "Back-facing normal flip" descriptions in the PolygonAttributes class description.
Turning on the Lights
Lighting needs to be explicitly enabled with the setEnable method or with the lightOn parameter in the constructor before any of the child light sources have any effect on illuminating the scene. The child lights may also be enabled or disabled individually.
If lighting is not enabled, the current color of an object in the scene is simply mapped onto the object, and none of the lighting equations regarding Material properties, such as ambient color, diffuse color, specular color, and shininess, are performed. However, an object's emitted color, if specified and enabled, will still affect that object's appearance.
To disable lighting, call setEnable with false
as
the argument.
Material
,
Bounds
,
BoundingLeaf
,
Group
,
PolygonAttributes
Field Summary | |
static int |
ALLOW_COLOR_READ
Specifies that this Light allows read access to its color information at runtime. |
static int |
ALLOW_COLOR_WRITE
Specifies that this Light allows write access to its color information at runtime. |
static int |
ALLOW_INFLUENCING_BOUNDS_READ
Specifies that this Light allows read access to its influencing bounds and bounds leaf information. |
static int |
ALLOW_INFLUENCING_BOUNDS_WRITE
Specifies that this Light allows write access to its influencing bounds and bounds leaf information. |
static int |
ALLOW_SCOPE_READ
Specifies that this Light allows read access to its scope information at runtime. |
static int |
ALLOW_SCOPE_WRITE
Specifies that this Light allows write access to its scope information at runtime. |
static int |
ALLOW_STATE_READ
Specifies that this Light allows read access to its current state information at runtime. |
static int |
ALLOW_STATE_WRITE
Specifies that this Light allows write access to its current state information at runtime. |
Fields inherited from class javax.media.j3d.Node |
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING |
Constructor Summary | |
Light()
Constructs a Light node with default parameters. |
|
Light(boolean lightOn,
Color3f color)
Constructs and initializes a Light node using the specified enable flag and color. |
|
Light(Color3f color)
Constructs and initializes a Light node using the specified color. |
Method Summary | |
void |
addScope(Group scope)
Appends the specified Group node to this Light node's list of scopes. |
java.util.Enumeration |
getAllScopes()
Returns an enumeration of this Light node's list of scopes. |
void |
getColor(Color3f color)
Gets this Light's current color and places it in the parameter specified. |
boolean |
getEnable()
Retrieves this Light's current state (on/off). |
BoundingLeaf |
getInfluencingBoundingLeaf()
Retrieves the Light node's influencing bounding leaf. |
Bounds |
getInfluencingBounds()
Retrieves the Light node's influencing bounds. |
Group |
getScope(int index)
Retrieves the Group node at the specified index from this Light node's list of scopes. |
int |
indexOfScope(Group scope)
Retrieves the index of the specified Group node in this Light node's list of scopes. |
void |
insertScope(Group scope,
int index)
Inserts the specified Group node into this Light node's list of scopes at the specified index. |
int |
numScopes()
Returns the number of nodes in this Light node's list of scopes. |
void |
removeAllScopes()
Removes all Group nodes from this Light node's list of scopes. |
void |
removeScope(Group scope)
Removes the specified Group node from this Light node's list of scopes. |
void |
removeScope(int index)
Removes the node at the specified index from this Light node's list of scopes. |
void |
setColor(Color3f color)
Sets the Light's current color. |
void |
setEnable(boolean state)
Turns the light on or off. |
void |
setInfluencingBoundingLeaf(BoundingLeaf region)
Sets the Light's influencing region to the specified bounding leaf. |
void |
setInfluencingBounds(Bounds region)
Sets the Light's influencing region to the specified bounds. |
void |
setScope(Group scope,
int index)
Replaces the node at the specified index in this Light node's list of scopes with the specified Group node. |
void |
updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree . |
Methods inherited from class javax.media.j3d.Node |
cloneNode, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable |
Methods inherited from class javax.media.j3d.SceneGraphObject |
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setUserData |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
public static final int ALLOW_STATE_READ
public static final int ALLOW_STATE_WRITE
public static final int ALLOW_COLOR_READ
public static final int ALLOW_COLOR_WRITE
public static final int ALLOW_INFLUENCING_BOUNDS_READ
public static final int ALLOW_INFLUENCING_BOUNDS_WRITE
public static final int ALLOW_SCOPE_READ
public static final int ALLOW_SCOPE_WRITE
Constructor Detail |
public Light()
public Light(Color3f color)
color
- the color of the light sourcepublic Light(boolean lightOn, Color3f color)
lightOn
- flag indicating whether this light is on or offcolor
- the color of the light sourceMethod Detail |
public void setEnable(boolean state)
state
- true or false to set light on or off
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic boolean getEnable()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setColor(Color3f color)
color
- the value of this node's new color
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void getColor(Color3f color)
color
- the vector that will receive this node's color
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setScope(Group scope, int index)
scope
- the Group node to be stored at the specified index.index
- the index of the Group node to be replaced.
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graph
RestrictedAccessException
- if the specified group node
is part of a compiled scene graphpublic Group getScope(int index)
index
- the index of the Group node to be returned.
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void insertScope(Group scope, int index)
scope
- the Group node to be inserted at the specified index.index
- the index at which the Group node is inserted.
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graph
RestrictedAccessException
- if the specified group node
is part of a compiled scene graphpublic void removeScope(int index)
index
- the index of the Group node to be removed.
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graph
RestrictedAccessException
- if the group node at the
specified index is part of a compiled scene graphpublic java.util.Enumeration getAllScopes()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void addScope(Group scope)
scope
- the Group node to be appended.
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graph
RestrictedAccessException
- if the specified group node
is part of a compiled scene graphpublic int numScopes()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic int indexOfScope(Group scope)
scope
- the Group node to be looked up.
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void removeScope(Group scope)
scope
- the Group node to be removed.
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graph
RestrictedAccessException
- if the specified group node
is part of a compiled scene graphpublic void removeAllScopes()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graph
RestrictedAccessException
- if any group node in this
node's list of scopes is part of a compiled scene graphpublic void setInfluencingBounds(Bounds region)
region
- the bounds that contains the Light's new influencing
region.
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic Bounds getInfluencingBounds()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setInfluencingBoundingLeaf(BoundingLeaf region)
region
- the bounding leaf node used to specify the Light
node's new influencing region.
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic BoundingLeaf getInfluencingBoundingLeaf()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void updateNodeReferences(NodeReferenceTable referenceTable)
cloneTree
.
This method is called by cloneTree
after all nodes in
the sub-graph have been duplicated. The cloned Leaf node's method
will be called and the Leaf node can then look up any object references
by using the getNewObjectReference
method found in the
NodeReferenceTable
object. If a match is found, a
reference to the corresponding object in the newly cloned sub-graph
is returned. If no corresponding reference is found, either a
DanglingReferenceException is thrown or a reference to the original
object is returned depending on the value of the
allowDanglingReferences
parameter passed in the
cloneTree
call.
NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.
updateNodeReferences
in class SceneGraphObject
referenceTable
- a NodeReferenceTableObject that contains the
getNewObjectReference
method needed to search for
new object instances.NodeReferenceTable
,
Node.cloneTree()
,
DanglingReferenceException
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